Name: Harper Hall
Current Craftmaster: (Open)
Colors: Blue
Purpose: The harpers began as the teachers who gave children their basic
instruction before sending them on to other assignments for which they showed aptitude, and as the musicians who entertained
the Hold in the evenings after the day's work. Gradually the Craft evolved in a similar direction to the druidic tradition
on ancient Earth: prognosticator, judge, and bard.
The Harper Halls purpose is the dissemination of information. The network of journeymen and Masters
across Pern keeps all the Holds, Halls, and Weyrs in touch with one another. Musically skilled people can begin their apprenticeships
in distant Halls, though the Harper Hall does not recruit outside students for its information-gathering service. Masterharpers
prefer to study likely candidates at close range. A single misplaced or indiscreet message can badly damage the Hall's credibility
as an unbiased judge.
A harper negotiates his own contract with the Holder seeking to employ him. He may choose privileges
rather than marks, or a combination of perquisites and money, such as a few marks, a runner beast, a choice apartment, and
certain foods. Haggling for services can go just as smartly as any chaffer at a Gather. If a harper is permanently assigned
to a post, he is expected to settle down and marry a local woman. If he is temporary, he will probably make himself popular
with the ladies, not limiting his attentions to a single one who will be brokenhearted when he leaves. One of his duties is
to help arrange marriages for young men and women both inside and outside the Hold.
Location: Fort Hold
Information curtesy of the Dragonlover's Guide to Pern