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The Tanners create the hides on which the people of Pern write their thoughts. Not only that, however, but they also make skins, rugs, and the like.

Name: Tanner Hall

Current Craftmaster: (Open)

Colors: Brown

Purpose: The main Hall teaches the basics of tannery to any interested student; fact, the Tannercraft has one of the most active Craft school for nonapprentices, since the needs and applications for cured hides are many. Most people have some knowledge of the basics, whether they learn them here or from the tanners back in their home Holds.

Apprentices cure all the hides they can in their own holds. Salt is used for curing when it is available. Curing done with creatures' brains produce glove-soft leather that is much prized for garments. The Crafthall is well downwind of the Hold, protecting the population from the natural effluence of smells that accompany the preservation of hides. Hanging from the rafters and beams are sheaves of drying thongs, and stretching racks hang or are propped against any unoccupied surface. Because of the noxious air, the bronze shutters of the many windows are flung wide most of the time. The stone floors are swept and scrubbed regularly, but scraps of leather and scattered drops of cure or dye are constantly underfoot.

The more sure-handed apprentices are expected to re-grind knives and tools to the customary razor-edged sharpness as part of their duties. Every tanner's hands are covered with cuts and blots—the marks of his profession. The Mastertanner's own hands are a rainbow of dyes.

Every major Hold has a tanner-trained cobbler working full-time. He keeps lasts of everyone important to make shoes or boots in their size. Each Weyr has at least one tanner or hide specialist whose job it is to produce the leathers needed for riding gear.

The Tannercraftmaster is really not as important as many of the other Craftmasters. Like cooking, Winecraft, and masonry, tannery is considered a hold craft. The rougher work, such as the fashioning of harness, riding garments, and furniture covering, is easily learned and passed on. To maintain crafthold prestige, the Mastertanner has reserved as craft secrets some special processes and chemicals, techniques, and compounds to make finer leathers, such as glove and boot leather. He personally oversees the continuation of some Ancient techniques, which he keeps very secret. He considers it good business to have as barter-fit goods or services for trade some things that only the Tannercraft can provide.

Location: Igen Hold

 

Information curtesy of the Dragonlover's Guide to Pern

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The Halls RPG

All references to worlds and characters based on Anne McCaffrey's fiction are copyright ŠAnne McCaffrey 1999- 2004, all rights reserved, and used by permission of the author.

The Dragonriders of PernŽ is Reg U.S. Pat & Tm. Office, by Anne McCaffrey, and may not be used or reproduced without permission of the author.